Hi ! I presente you our final student VR project made in 6 months, at L3Di (2020).
This game takes place in the deep atlantic ocean. The player plays as an underwater driller, and has to save his mate in a deep and strange cave. On his way, he could meet strange creatures, undead fishes, hypnotizes by something really bigger and powerfull.
On this project, I worked as a creature artist , rigger and animator. I mainly made fauna ( modelling, rigg/skin, animation and texturing ). I share you now - on my opinion - best of my asset on this game.
I would like to thanks my team :
Nicolas Zelvelder as game designer and 3D artist - https://www.artstation.com/nicolaszelvelder
Hugo Houriez as technical artist - https://www.artstation.com/hugo_hrz
Joffrey Guilmet as developper -
Mathis Gaignon as 3D artist - https://www.artstation.com/rishtoune
Benjamin Magnan as 3D artist and concept artist - https://www.artstation.com/dayster
Jérôme Simier as 3D environment artist - https://www.artstation.com/gies-spectre
TRAILER
Whale - Rigged and animated on 3DSmax
Anglerfish - Rigged and animated on 3DSmax
Hammerhead shark - Topo
Hammerhead shark - Rigg/Anim made on 3DSmax